WAR-CHESS,
OR THE
GAME OF BATTLE.

INVENTED BY
COLONEL CHARLES RICHARDSON,

NEW YORK:
C. B. RICHARDSON, PUBLISHER,
540 BROADWAY.
1866.


Entered according to Act of Congress, in the year 1866,
By CHARLES B. RICHARDSON,
In the Clerk’s Office of the District Court of the United States for the
Southern District of New York.


[3]

COMPOSITION
OF
THE GAME OF BATTLE.

The Game of Battle represents two antagonistic armies,one of which, the Attacking (or Invading) Army,is composed of four figures, each representing a regimentof Light Infantry; five figures, each representinga regiment of Infantry of the Line; two figures, eachrepresenting a regiment of Cavalry; two figures, eachrepresenting a battery of Artillery; and one figure (awagon), representing the “Supply Train,” in which it isto be supposed is carried all of the subsistence, ordnancestores, etc., necessary for the maintenance and effectivenessof the army.

The object of the Attacking Army will be to capturethe Citadel.

[4]The other army, called the Defending Army, is composedof four figures, each representing a regiment ofLight Infantry; five figures, each representing a regimentof Infantry of the Line; two figures, each representinga regiment of Cavalry; two figures, each representinga battery of Artillery; and one figure, the Citadel,representing a city in which are arms, ammunition,foundries, subsistence supplies, and all kinds of governmentproperty, which it is of vital importance to hold.

The object, therefore, of the Defending Army will beto secure the Citadel against capture.


[5]

RULES
OF
THE GAME OF BATTLE.

Light Infantry moves one, two, or three squares, atthe discretion of the player, directly forward, right orleft obliquely, and one or two squares in any other direction,and can[A] take Light Infantry, Infantry of theLine, Cavalry, and Artillery.

Infantry of the Line moves one or two squares in anydirection, at the discretion of the player, and takesLight Infantry, Infantry of the Line, Cavalry, and Artillery.

Cavalry moves one, two, or three squares, at the discretionof the player, in any direction, and takes Light[6]Infantry, Infantry of the Line, Cavalry, and Artillery.

Artillery moves one, two, or three squares, at thediscretion of the player, diagonally, and can[B] take Artillery,but cannot take Light Infantry, Infantry of theLine, or Cavalry, though it can check them; that is,neither of those figures can come within the range ofthe Artillery, excep

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